Monday, March 24, 2008

lecture 4

Patricia talked about Post modernism. She handed out a list of main points of what post modernism is and a lecture summary. This lecture summary will only look at my notes because everyone else has her notes. Post modernism is not hanging on to the design of the past but celebrating something new. It is about choice and tends to focus on the minority. 50’s and 60’s were early post modernism (though some argue that it is late modernism) she talked about HFG’s designs, Hans gigolo’s systematic approach to design.

Things like feminism are post modern because it is a choice, it is different from the past, a new idea, and it is focusing and standing up for minority. In the same way movements and designs for the disable, the elderly, different races, etc. are all apart of post modernism. She went on to say that a part of post modernism is that it is a global thing, not specific to one place or culture. In post modernism the surface became important you needed to create things with a beautiful surface, people already had the functional thing. To create a need for your product you had to create a desire for it something that sets it apart from others.

Pop Art came in the 50’s - 70’s and made art for the masses and spoke of abstract expression. Pop culture was also a part of post modernism with the beetles the hippy moment etc. also using drugs for inspiration.

Inspiration came from the moon exploration and design started to look ‘space aged’ the also started using plastics and other new materials.

She then went on to talk about chairs the ant chair and the egg chair and there relation to the new materials.

She then covered:

  • Apollo designs- TVs, phones, hamburger chair, blow up chair, base ball glove chair. (1962)
  • Geometric pop art happen at the same time on opposite sides of the world
  • Sottsass – his book shelf, valentine typewriter,desk from 1970. To sell it must be liked and wanted – Memphis
  • Nefertiti desk taking inspiration for Egypt
  • Taking joy in design. It should be a joyful thing, not just in the final product but also the process.
  • Economic recession and oil restrictions
  • Everything being government owned, repressed design no motivation no competition.
  • 1968 Paris student uprising and strike, they didn’t like what they were being taught. The workers joined them 44 days
  • The cold war
  • Ussr broke up
  • Kitchen debates
  • Korean war
  • Post mode architecture XYZ buildings
  • Capitalism

So far this has only just covered half of my notes so I’m going to skip some stuff.

She talked about structuralism some main people involve and the importance of having signs to indicate what the product, building etc is, and the different parts needed in a sign.

She talked about Jeremy Bentham’s prison and the idea that if there is no way to tell if your being watched or not then you will always act as if you are and it will instill good behavior.” Control that is invisible and unverifiable will crate discipline.

She then talked about grand narrative and small narrative. And that there is no truth because nothing can be proven. Because you weren’t there you can’t prove it you can’t know so.. You can’t prove the holocaust happened etc. (personally I disagree with this you may not be able to prove things to an absolute certainty but you can prove them to a very high certainty and we do live inside a system it is called the world. Things can be proven to work or not work with in this system. It also completely ignores the scale on which things can be proven and the importance of probabilities.)

She talked about Baudrillard – Simulacrum-and simulation. Simulation something and them the simulation becomes more real than the original. We don't know what’s real and what’s not.

Monday, March 17, 2008

Thesis proposal

The conflict and mutual distrust between designers and scientists/engineers hinders the process of design. Too often in the design community, derogatory statements toward engineers are heard. Whether said in jest or earnest, these statements break down the communication between the parties and fuel the general distrust. Statements along the lines of ,“they just-build, ugly, unrefined monstrosities” and “forget the sciency stuff, design from how you feel it should be, you don't want to be an engineer”, immediately separate the designer from the science world, cutting out a whole area of inspiration and of valuable refinement resources. It narrows the starting point of idea generation and creates a much narrower unaccommodating field. It is realized that many, if not the majority of designers, can happily work with engineers on a daily basis. Many of these will be able to do it with few communication problems. However, those designers who don't and then make it well known what they think of this scientific world create a situation where conflict is more likely in the future. Whenever there is the coming together of ‘different approaches, goals and understandings’, ‘conflict, misunderstanding and distrust’ are always lurking near. People, on either side talking discouragingly about the other, make the field cloudy; so only a good communicator can walk in without preset prejudices. So what causes this conflict from both the design and science perspectives (scientists have the similar communication issues and prejudices)? What would cooperation and understanding enable the designer to do.?And what would be required for this to happen?

Conflict is caused by a number of factors on both sides. Scientists become frustrated at designers because they either ignore or do not value the goals and methods of the scientist. Scientists have the incorrect stereotype in their minds that designers just “make stuff pretty” that they ignore function and how the world works. There is also a very negative stereotype of designers as being fussy, stubborn and impossible to work with. So their preconceived ideas create a rift. There is far too much over generalization of what a designer is. There is also a frustration with “fuzzy designers”, designers who do not seriously consider the feasibility of their design in the real world. Designs can push the boundaries of what has been done and what is generally understood but it must still allow for the fact that it will be built in this world and has to work in this world. Science being the study of how the world works can then test the design. There is also a problem in being able to fully explain the designs so that they can be understood by the engineer or scientist.

It may seem that the designers are getting a hard time but exacting the same thing is happening on the other side. Many designers think that scientists ignore or do not value the goals of the designer; that scientists do not see importance of aesthetics and many of the other design principles. There is a stereotype that engineers just make big, ugly, functional things. And that if you design something “out there” they just tell you it can’t be done”, or ask “why would you want to do that, it’s stupid”. There is a frustration with narrow-minded scientists who will only accept what they already know. there is also a fear in the design world that design will become a formula or science. And once again there is a huge problem of over generalization of what a “scientist” is.

How to reach a place of understanding and cooperation:

  • Respect !!!
  • Understanding
  • Explanations of the others goals, values and approaches of each discipline and a realization that they are both good
  • Understanding of what the other party brings
  • A knowledge of each other’s concepts and terms
  • Communication

Why would we want to? What would it achieve?

  • A whole new area for inspiration
  • New methods of approaching design
  • A sure way of measuring a design
  • A way to inform or back up intuition ( particularly in terms of psychology of perception)
  • Enables designs to be made or used ( in materials or new technology)

I do not think design should be a science. IT ISN’T. Designing to a formula doesn’t work. It needs creativity and intuition. However, science can feed creativity, explain and enforce intuition, and help to measure a design - not just in terms of function, but also in the way the design is perceived and responded to.

Andrew Ingram. “What is Form vs. Function?” Andrew Ingram . Andrew Ingram. 21 Feb 07. <http://www.andrewingram.net/articles/what_is_form_vs_function/ >march 2008.

Authors not stated. “Brooks Stevens. Industrial Strength Design: How Brooks Stevens Shaped Your World” Milwaukee art museum. Editors not stated. June 2003. <http://www.mam.org/exhibitions/_sites/brooks/biography.asp >march 2008.

Adam. “I am not a stylist.” I AN ADAM. Adam. Wed, 03/28/2007 - 08:45. <http://adam.theoherns.com/content/i-am-not-stylist >march 2008.

Csven. “The Death of “Industrial Design.” reBang weblog. Csven. February 27th. <http://blog.rebang.com/?p=711 >march 2008.

Author not stated. “Designers vs. engineers” petting-zoo. Editors not stated. Fri, 09 Jan 1998 http://www.petting-zoo.net/~deadbeef/archive/3354.html originally from http://www.wired.com/news/news/technology/story/9526.html which is no longer available.

http://jrp.sagepub.com/cgi/content/abstract/17/12/1096

http://en.wikipedia.org/wiki/Henry_Dreyfuss

http://en.wikipedia.org/wiki/Design_methods

http://www.designmuseum.org/design/ross-lovegrove

http://www.boxesandarrows.com/view/design-is-rocket

Thesis

I chose to do my research on the conflicts between ‘science’ and design. Since coming to design school the thing that has frustrated me the most is that when I tried or wanted to take a scientific approach to design I got shot down and told I was wrong and that it wasn’t valid ( even though this method is used throughout modernism and prevalently in design today) I also found it endlessly frustrating the number of times I heard engineers and scientists being put down, even if it was followed by “nah they are good and you need to work with them later” this first statement comes across as the real feeling towards them and the second is just a disclaimer so they don't get in trouble. To me it just showed ignorance and complete lack of understanding of the benefits of working with other disciplines. That it “sounds all nice and good” and no one would refute that it is a good thing to be interdisciplinary but in practice they actually can’t or won’t do it unless forced. Because this is something that has impacted me so much I thought that this thesis would be a good place to put a voice to my annoyanceand to offer a solution.

Saturday, March 15, 2008

Reading

Men machines and the world about
Norbert Wiener
In this paper Norbert Wiener talks about the development of machines and the social consequences that could come from developing them. He draws very interesting parallels between how humans work and how machines could work and takes inspiration from these parallels for solutions to difficult problems in creating automatic machinery. This first part of the article is very interesting and adds a lot to my understanding of the history of machines.
However, the second part of the article which talks about the social dilemmas presented by replacing people with machinery is very much more interesting because it is still relevant today. In the second section, he talks about how if we “worship” the machine and “sacrifice” the tasks of man to it, then we are going to end up with much larger problems than could be imagined. “If that does happen, heaven help us, because we will have an unemployment compared with which the Great Depression was a nice little joke.”
He then goes on to emphasize this point and he compares the moral problems of machinery to the moral problems of magic. “If you have a machine which grants you your wish then you must pay attention to the old fairy tale of the three wishes, which tell you that if you do make a wish which is likely to be granted, you had better be very sure that it is what you want and not what you think you want.”
This paper was also valuable because it showed the importance of addressing and realising the consequences of your designs.

Le Corbusier "Eyes Which Do Not See: Automobiles"

Links for pictures used in presentation


links are in order of pictures above reading from left to right.

http://www.mkbergman.com/?p=395

gdl.cdlr.strath.ac.uk/.../springworleg.htm

http://www.socialstudiesforkids.com/subjects/industrialrevolution.htm

http://www.phschool.com/curriculum_support/brief_review/global_history/images/dbq_6a.gif

http://industrialrevolutionresearch.com/textile_industry.php

http://www.celsias.com/2007/02/07/an-industrial-revolution-like-no-other/

http://economistsview.typepad.com/economistsview/2007/08/social-conseque.html

http://www.schoolshistory.org.uk/IndustrialRevolution/lifeduringindustrialrevolution.htm

http://www.makingthemodernworld.org.uk/stories/the_industrial_town/06.ST.02/?scene=3

academic.brooklyn.cuny.edu/.../core/c4-viii.htm

www.binghamton.edu/.../immigrationprinter.html

www.dkimages.com/.../Unassigned/General-1.html

www.dkimages.com/.../Unassigned/General-2.html

http://puffin.creighton.edu/eselk/Intro-phil_on-line-course/Intro-phl-ol_Plato_Apology-Crito/Parthenon-history-sculpture_pg3.htm

www.unitone.org/.../square_two/in_culture/

triangleparkcreative.com/tips/articles.php?id=16

www.floornature.com/articoli/articolo.php?id=...

http://www.winsteadsauction.com/Special_Auctions/special_auctions.html

rogermc.blogs.com/.../durandruel_room_1900.html

www.ctrl.org/stover/Stover.2.htm

http://blog.hemmings.com/wp-content/uploads/2006/08/tractor1.jpg

http://elainemeinelsupkis.typepad.com/photos/uncategorized/2007/06/27/oldest_running_car_on_earth_1884.jpgl

cwhs.oah.org/archive_5.htm

http://www.joshuatreevillage.com/516/chapel2.gif

http://www.klett-franzoesisch.de/horizons-paris/notre-dame.jpg

http://www.kottke.org/plus/photos/paris2002/invalides_sm.jpg

http://cache.eb.com/eb/image?id=11644&rendTypeId=4

http://www.mlahanas.de/Greeks/Arts/Parthenon/Parthenon2.jpg

http://www.cityoflewisville.com/wcmsite/publishing.nsf/AttachmentsByTitle/First+car+big/$FILE/firstCar.jpg

http://www.ecodesignz.com/Merchant2/graphics/00000001/ED_02SideChair_F.jpg

http://www.wetcanvas.com/Community/images/01-May-2005/33531-destiny.jpg


Le Corbusier, "eyes which don on see : Automobiles

Notes on the reading

Le Corbusier 'Eyes Which Do Not See: Automobiles

Researching my reading.

I firstly read through this several times and summed up what I understood it to say. As much as it is disapproved of, to get my first general idea I looked up le Corbusier on Wikipedia I then clicked on some of the internal links to find out more about , National Fascist Party, Phalanstère, Saint-Simonianism, Cabrini-Green, Brasília, Barbican Estate, Benito Mussolini. After getting this general idea I when to see if what I had read was actually correct. I went to FONDATION LE CORBUSIER but it was in French so I couldn’t read it.

I then went to Time 100 (http://www.time.com/time/time100/artists/profile/lecorbusier.html) Le Corbusier -- Villa Savoye showed images fo the villa Savoye illustrating the different aspects of his design. (http://www.bc.edu/bc_org/avp/cas/fnart/Corbu.html) I then went to Le Corbusier and the Radiant City Contra True Urbanity and the Earth (http://www.uky.edu/Classes/PS/776/Projects/Lecorbusier/lecorbusier.html) which use very clear language and explain his point of view clearly.

Bibliography

Author(s) of internet article. "Name of internet article." Name of website. Editor(s) of website. Date of electronic publication. Associated institution. Date of access

Multiple Authors. “Le Corbusier.” Wikipedia. Editors not stated. page was last modified on 13 March 2008, at 19:13. < http://en.wikipedia.org/wiki/Le_Corbusier>

Multiple Authors. “National Fascist Party.” Wikipedia. Editors not stated. Page was last modified on 14 March 2008, at 05:57. 10.3.08<http://en.wikipedia.org/wiki/National_Fascist_Party>

Multiple Authors. “Phalanstère.” Wikipedia. Editors not stated. page was last modified on 22 January 2008, at 18:42. 10.3.08<http://en.wikipedia.org/wiki/Phalanstery>

Multiple Authors. “Saint-Simonianism.” Wikipedia. Editors not stated. page was last modified on 29 August 2007, at 18:17. 10.3.08<http://en.wikipedia.org/wiki/Saint-Simonianism >

Multiple Authors. “Cabrini-Green.” Wikipedia. Editors not stated. page was last modified on 21 February 2008, at 10:02. 10.3.08<http://en.wikipedia.org/wiki/Cabrini_Green>

Multiple Authors. “Brasília.” Wikipedia. Editors not stated. page was last modified on 11 March 2008, at 13:20. < http://en.wikipedia.org/wiki/Brasilia>

Multiple Authors. “Barbican Estate.” Wikipedia. Editors not stated. page was last modified on 26 February 2008, at 19:31. < http://en.wikipedia.org/wiki/Barbican_Estate>

WITOLD RYBCZYNSKI. “Le Corbusier.” THE TIME 100. Time Inc. Monday, June 8, 1998.

Jeffery Howe. “LeCorbusier -- Villa Savoye.” BC. Editors not stated. Date not stated.

Rachel Kennedy. “LeCorbusier and the Radiant City Contra True Urbanity and the Earth” University of Kentucky. Editors not stated. Date not stated.

Lecture 3

Anne talked about the history of computing and media art. She started off talking about the search for a philosophical language (this was long before the actual computer or machine – it was a theory for a global common language.) If people could construct a logical language they could communicate with machines. Then came binary which was the medium for the logical language [this should be “Boolean”, not binary]. Binary is accredited to Leibniz but was around much earlier in eastern cultures. Computing started with calculators. Babbage’s machine [the “analytical engine”] was a precursor to the computer and could answer any mathematical question asked it via punch cards. She then talked about,

  • Ada King (Countess of Lovelace)who is arguably the first programmer,
  • Alan Turning, who is to computing what Jimmy Hendrix was to Rock music, came up with the first simple computer as a thought exercise and started off artificial intelligence.
  • Konrad Zuse, engineer of computers, came up with the idea of a computing space eg the internet.
  • Norbert Wiener- cybernetics communication between machines and people and machine and machines. He was also the first human machine interaction designer.
  • PDP1: the computer on which the first computer game ran.
  • Ivan Sutherland: first CAD program. I found this section particularly interesting. The user interface was remarkable and I wonder if going back to drawing on the screen like a tablet is a better way of using the programs cutting out OOS etc. it is also a closer interaction than the mouse breaking down the more of the barrier between computer and person.
  • Steve Wozniak –apple I
  • Zoetrope: first animation
  • Phantasmagoria: pre-cinema projection technique
  • Laszlo Moholy-Nagy- electronic artist
  • Thomas Wilfred –kinetic art
  • John Cage

Lecture 2

The first part of the lecture was about the library and how to do research; in the second part Luke talked about how to write an essay:

  • Start early
  • Read and write
  • Polish
  • Ask advice

Lecture 1

Luke talked about the modernist movement. He started talking about the people, the movements and the social changes which happened in the lead-up to the modernist movement.
  • frustration as to know what type of ornament – the dilemma of style and people reactions to this issue,
  • William Morris’s approach that utility is as important as beauty,
  • Louis Sullivan- form ever follows function,
  • a movement towards standardization,
  • Russian constructivism,
  • he industrial revolution,
  • world war 1.

These moments and ideas brought to light new ways of approaching design and new aesthetics; the industrial revolution and the war introduced new technology and materials. The war also created an opening for social change. He then went on to talk about what modernism is; a few points being

  • A rational approach
  • a revealing of structure as opposed to hiding it
  • beauty is for everyone, taking good design to the masses
  • mass productions of items
  • a scientific approach to design
  • social revolution through design etc.

These points were all made in the context of different organizations or people e.g. the Bauhaus. The thing I found most interesting in the lecture was the design of the kitchen where the designers looked at all the movements that were needed and then minimized them. This probably stuck with me because I have been in a kitchen designed in the same way and it was amazing to use – you never had to take more than one step to get what you needed. Also I really like the scientific approach to the design.

Saturday, March 8, 2008

The Revival of Handicraft

I found this article particularly interesting especially the idea of creating necessities that aren’t and thus having expectations of life which are unrealistic or unfulfillable. Having material expectations that more things will make us happy just leads to depression; either we can’t get it so we are unhappy or we have it and it didn’t make us happy. "Hope deferred makes the hearts sick" the world William Morris was reacting to was creating false hope and thus creating a sick society.

wisdom


اسْتَمِعْ إِلَى الْمَشُورَةِ، وَاقْبَلِ التَّأْدِيبَ، فَتَكْتَسِبَ حِكْمَةً بَقِيَّةَ حَيَاتِكَ
Listen to advice and accept instruction, and in the end you will be wise.